![]() 10ms was missing a hop about every 5th jump but 3ms I could usually get 7-8 hops in before I missed one. I didn't test anything past 3 because that would mean actually thinking through and getting complete results. 1 and 2 seemed to have this wierd jump twice like i was jumping so fast that i jumped again before the first jump got me off the ground, which ultimately led to me missing a hop. I personally found the most success with 3ms, and by most success I mean the least missed bhops. The main ones I tested were 10ms, 1ms, 2ms, and 3ms intervals between jump inputs. I say this because I tested bhopping on nuke with an AHK loop script, which will spam jump and I tested it at different intervals. Probably people have already researched bhopping and found out the same thing but I think I have something to add to that and that is to regards of timings.īhopping seems to be much harder to pull off consistently in this game because I think the timing is much more precise or something with the servers missing inputs. BLAST Premier: Spring Showdown 2022 / Information, Schedule, & Discussion. ![]() Soon weekend ayyyy!Clan !Youtube 1,277 GeT_RiGhTĮsport Tour 2022 Series 1 -> DAY 9. LIVE: AVANGAR vs HONORIS | (1-1) BO3 | E. LIVE FROM BLAST PREMIER SHOWDOWN STUDIO!. Rerun: Blast Dia1 Portões abrem 10:30am Di. Subreddit Rules Message Moderators Official CS:GO Blog Discord
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